Devlog Vol.1 From Royalty to Ragtag: How We Chose This Weirdly Specific Theme


Hi there! We’re a small (but visionary, if you ask us) indie game dev team, and this is the very first devlog for our latest project. 

Today, we’d like to share how we ended up with our slightly ridiculous but incredibly dear concept: a town-building and light-adventuring game featuring a bunch of exiled royals and their semi-competent followers.

🏕️ It All Started with a Simple Idea:

A fun, idle, cheap, mildly distracting simulation rpg game.

That’s all we wanted. We just wanted something chill. Most management sims out there take themselves way too seriously—govern a kingdom, manage a civilization, blah blah blah. We wanted to run away from all that… …so we came up with a game about people who literally run away from all that.

🏰 A Royal Coup Creates… Entrepreneurs?

We thought: What if a prince and princess had to flee their castle after a palace coup, taking a bunch of loyal (but questionably skilled) knights and servants with them to a mysterious new land?

What would they do?

Obviously: Set up camp.Gather resources. Recruit locals. Build up their economy. And one day—maybe—take back their throne! (Will we actually write the "take back the throne" part? Depends on the deadline.)

And thus, a ridiculous yet oddly inspiring setting was born: somewhere between slapstick monarchy and cozy survival sim.

🛠️ When We Locked in the Gameplay, We Had 3 Golden Goals:

  1. Town-building is the heart of it. You’ll construct tents, kitchens, workshops, and yes, even taverns. Watching a scrappy camp grow into a bustling stronghold? That’s the real reward.
  2. Adventure is a natural urge. Once the basics are built, why just sit around? We added a “text-based adventure + lightweight combat” system. Knights, cooks, even court poets can team up and venture into the unknown. Expect rogue forests, thieving rabbits, heartbroken dragons—anything’s possible.
  3. Keep it light, keep it funny. Our prince and princess aren’t the elegant, distant types. They bicker over whether to build the bathhouse or the cafeteria first. Their companions are no better. If the conversations don’t make you chuckle at least once, we’ve failed you.

🎯 How do we expect you to play it?

Honestly? However you want. You can carefully plan your town layout… or slap buildings down wherever your finger lands. You can micromanage your team’s gear, or just send whoever’s awake and see who comes back half-naked. (Yes, nudity is a very real risk in our line of work.) Or you can do absolutely nothing and just enjoy the chaotic banter between characters.

Next time, we’ll talk about how we “hatched” our weird and lovable cast of characters—each one more unqualified than the last.

If you’re into this kind of nonsense, give us a like, share, or a nice encouraging yell. Or throw a tomato. 🍅 That works too.

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